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In EOC RO, Swordsmen have the highest Life. At 2nd job, Knights will have even higher Life than the original.

Class Life Modifier x 120 Bonus Mana Modifier x 120 Bonus Weight Modifier
Swordsman 0.7 2 800
Knight 1.5 3 800
Crusader 1.2 5 800
Lordly Knight 1.5 x 1.3 3 x 1.3 800
Paladin 1.2 x 1.3 5 x 1.3 800
Rune Knight 1.5 x 1.3 3 x 1.3 2000
Royal Guard 1.2 x 1.3 6 x 1.3 1500


Swordsman

Endure

Level MDEF Boost Duration
1

1

10s
2 2 20s
3 3 30s
4 4 40s
5 5 50s
6 6 60s
7 7 70s
8 8 80s
9 9 90s
10 10 100s


Lordly Knight

Dynamic Concentrate

Level Attack Boost Hit Boost DEF Penalty Duration Mana
1 +5% +10  -5% 25s 14
2 +10% +20  -10% 30s 18
3 +15% +30  -15% 35s 22
4 +20% +40  -20% 40s 26
5 +25% +50  -25% 45s 30
6 +30% +60  -30% 50s 34
7 +35% +70  -35% 55s 38
8 +40% +80  -40% 60s 42
9 +45% +90  -45% 65s 46
10 +50% +100  -50% 70s 50

Royal Guard

Overbrand/Crimson Swing/Lance Of Destiny

Draws a red light grand cross, dealing weapon element damage to all targets. Boss Monsters take only 25-50% less damage from it. Damage is affected by Base/Job Level.

Level Attack Damage Swing Damage Knockback + Damage From Knockback Thru Wall Mana
1

50-400%

50-300% 50-100% + 3 Cells (5-10%, 50-100%) 20
2 100-800% 100-600% 100-200% + 4 Cells (10-20%, 100-200%) 30
3 150-1200% 150-900% 150-300% + 5 Cells (15-30%, 150-300%) 40
4 200-1600% 200-1200% 200-400% + 6 Cells (20-40%, 200-400%) 50
5 250-2000% 250-1500% 250-500% + 7 Cells (25-50%, 250-500%) 60
6 300-2400% 300-1800% 300-600% + 8 Cells (30-60%, 300-600%) 70
7 350-2800% 350-2100% 350-700% + 9 Cells (35-70%, 350-700%) 80
8 400-3200% 400-2400% 400-800% + 10 Cells (40-80%, 400-800%) 90
9 450-3600% 450-2700% 450-900% + 11 Cells (45-90%, 450-900%) 100
10 500-4000% 500-3000% 500-1000% + 11 Cells (50-100%, 500-1000%) 110

Ray Of Genesis

It costs 3% of your current HP to cast it. Requires Banding or Inspiration OR Crusader Spirit. Fixed Cast time is 0.5 secs. Deal a random hybrid Holy Damage. Magic portion has no effect on players with GTB and Boss Monsters. Boss Monsters take only 25-50% less physical ability damage from it.

Level Physical Damage Magic Damage Extra Damage VS Shadow

and Undead/Death Element

Various + Fixed Cast Time
1

200-600%

50-300% 5% 3.5 + 0.5s
2 250-900% 100-600% 10% 4 + 1s
3 300-1200% 150-900% 15% 4.5 +1.5s
4 350-1500% 200-1200% 20% 5 + 2s
5 400-1800% 250-1500% 25% 5.5s + 2.5s
6 450-2100% 300-1800% 30% 6 + 3s
7 500-2400% 350-2100% 35% 6.5 + 3.5s
8 550-2700% 400-2400% 40% 7 + 4s
9 600-3000% 450-2700% 45% 7.5 + 4.5s
10 650-3300% 500-3000% 50% 8 + 5s

Damage Formula: Physical + Magical

  • Physical: ATK [{(Skill Level * 300) + 300} * (Base Level / 100)] %
  • Magical: MATK [{(Skill Level * 300) + (Banding Royal Guards * 200)} * (Job Level / 25)]

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